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This particular article is about the world of video games. It briefly discusses what are known as The Elder Scrolls games, talking about their creation myths, their importance in the gaming industry today, how they are published by Bethesda Softworks and released for PC, Xbox 360 and PlayStation 3. It also explores the main themes in each game, such as how Oblivion concerns itself with personal identity through the protagonist's quest to escape his prison. It concludes by listing some of the least debated topics that have been explored or left unfinished in Bethesda's series- "an ancient vampire city", "a giant floating fortress", "the birthplace of time" etc. The article also covers the backstory of the series' protagonist, the Hero of Kvatch named Tiber Septim. It examines how he is introduced into the world of The Elder Scrolls, how he becomes Emperor of Tamriel, and what are his real motives for ruling all Tamriel. It also looks at his widow, Avatar of Akatosh and her handling of the empire while he was gone. This article explores what some consider to be some of Oblivion's greatest flaws: its repetitive and tedious design. While taking a critical look at this game's design and mechanics, it also analyzes Oblivion's unique qualities that set it apart from other games in its genre such as Skyrim. The article also mentions the intended differences Bethesda hoped to achieve between Oblivion and Skyrim, which was to make Skyrim more about exploration and combat, while keeping Oblivion's game-play based on leveling-up and questing. There is much controversy surrounding the game. Its graphics are considered inferior to its well-received predecessor "The Elder Scrolls IV: Oblivion". The game's bugs are said to range from small disconnections in audio to freezing issues. There are also several glitches where characters or enemies may disappear or float around in mid air. Patches have been released for the game since it was first released, but many of them have caused problems with gameplay. According to Games Radar the 1.2 patch has caused players to crash repeatedly since its installation, and that "players may even be able to play for several minutes before experiencing their first crash". Bethesda themselves have not released a statement on the matter. The patch was later recalled by Bethesda in order to fix the problem. This article looks at how Oblivion has been received by critics. It also analyzes what some consider its greatest strengths and weakness, which are provided in individual reviews from different sources including IGN, GameSpot, GameSpy, GamesRadar, PC Gamer etc. The Elder Scrolls IV: Shivering Isles is an expansion pack for Oblivion developed by Bethesda Softworks and published by 2K Games. It was released on May 31, 2007 in North America and in June 2007 for the PC, Xbox 360 and PlayStation 3. The pack has also been made available in the form of an online download, in case one wishes not to purchase it in retail form. cfa1e77820
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